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Inventory pets mod 1.7.10 ilominody
Inventory pets mod 1.7.10 ilominody















Juggernaut and Illuminati Pet timers reset after feeding.Added alternate recipes for Emerald and Ender Nuggets recipes, to remove conflict with Forbidden Magic (credit: Baconus_Yum).Achieve Items now hidden from NEI, so Rob doesn’t crash the server by trying to click on them (credit Elle no longer dies from Lightning during the Vampire event (credit: RikkudoSennin).New option to disable Illuminati spawn random item ability.New option to prevent Spider, Chicken, Pig, Snow Golem from giving you items in your inventory.New option to vary pet feeding times for passive pets.New option to make Feed Bag non-craftable (credit: Kehaan).New option to remove the Inventory Pets 'update' note.Updated to latest recommended Forge version 1.7.10.Optimized all textures, file size down to 3.6mb.Deleting Pets with Custom Names no longer wonks out future pet names DoubleChest now eats logs.Lowered Anvil Repair volume, again (credit: Lachlan).Revamped Underwater Vision for Squid and Night Vision for Ocelot (credit: MegaOmega101).Heart Pet hardcore food changed to Brewing Stand (credit: Kehaan).Illuminati invisibility no longer uses timer in Creative Mode.Juggernaut and Illuminati Pet timer updates no longer show when hungry.Pets now have a verbal reaction after eating OreSpawn Duct Tape.Pet Namer now saves names properly in Server Environments.

INVENTORY PETS MOD 1.7.10 ILOMINODY MOD

Much improved Squid swimming controls (credit: yeah the Transformers Mod guy).Spawn Random Item now has some more special drops, excludes lamps, and has a chance to drop 2 items at once.True Invisibility now includes equipped armor and weapons (!).Recipe: Leather, String, Leather / Leather, Diamond, Leather / Leather, Chest, Leather.Pets will search here first before searching the rest of your inventory for food. Inventory features have been removed from the Personal Teleportation Pad, as they were never used anyway.If you want to check if some block is part of a tank, you can sneak-right click on it with a Hexorium Manipulator.The structure does absolutely no rescanning of the blocks and should thus never cause any lag.When draining, a valve on a certain height will only be able to drain the fluid down until its own height.75% is the default, but this can be configured. When the tank is reformed, any liquid remaining in valves will be transfered back into the new master, with a certain recovery percentage.Master valve will always be responsible for holding the liquid after the tank is destroyed.The valve where the manipulator was used will become the master, and other valves slaves.If the tank is successfully formed, the texture of the valves will change and a chat message is shown.The tank is formed by using the Hexorium Manipualtor on any of the valves that are part of the tank.Both of these parameters are configurable. Maximum size is 18x18x18 (16x16x16 internal area) with 16 buckets of storage per block.Two tanks cannot have a shared wall and tanks cannot be formed from inside.Valves have to be orientated correctly and can only be placed on the wall faces of the tank.Constructed using any combination of the following Hexorium blocks and one or more Tank Valves: Engineered, Framed, Plated and Concentric Hexorium Blocks, Glowing Hexorium Glass and Tempered Hexorium Glass.A multiblock structure similar to the original X圜raft tank, but with some noticable changes.Updated EvalEx expression parser to latest.Fixed errors when dumping food container contents into certain inventories.Added tooltip to each food in the food journal showing how long ago the food was eaten and what needs to happen for it to expire from the food history.Replaced page numbers with the count of total foods in the history and which food numbers are visible.Added formula variable total_food_groups : The total number of enabled food groups.Added formula variable distinct_food_groups_eaten : The number of distinct food groups in the player's current food history.Added formula variable food_group_count : The number of food groups that the food belongs to.Added "color" property to food group json format (draws the food group name in the specified color in tooltips, etc).For example, you can include "listAllBerry" oredict and then exclude "harvestcraft:strawberryItem". Replaced food group priority system with an "exclude" property in the food group json, to be able to exclude certain foods from a food group even if they would otherwise be caught by a wildcard metadata/oredict entry.A food that is in multiple food groups will get its nutritional value % from an average of all of its food groups, where each food group calculates its nutritional value % independently.Added support for foods in multiple food groups.















Inventory pets mod 1.7.10 ilominody